Counter-Strike 2 Update
[p]\[ MAP SCRIPTING ][/p][list][*][p]Added Instance.SetSaveData[/p][/*][*][p]Added Instance.GetSaveData[/p][list][*][p]Workshop maps can write up to 1MB of s...
[p]\[ MAP SCRIPTING ][/p][list][*][p]Added Instance.SetSaveData[/p][/*][*][p]Added Instance.GetSaveData[/p][list][*][p]Workshop maps can write up to 1MB of save data.[/p][/*][*][p]Workshop saves leverage Steam Cloud and persist across installs.[/p][/*][*][p]Save data size limit can be configured wit...
Обзор
[p]\[ MAP SCRIPTING ][/p][list][*][p]Added Instance.SetSaveData[/p][/*][*][p]Added Instance.GetSaveData[/p][list][*][p]Workshop maps can write up to 1MB of save data.[/p][/*][*][p]Workshop saves leverage Steam Cloud and persist across installs.[/p][/*][*][p]Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.[/p][/*][/list][/*][*][p]Added Instance.OnModifyPlayerDamage[/p][list][*][p]Called after all damage properties have been calculated, just before armor and health are modified[/p][/*][*][p]Replaces Instance.OnBeforePlayerDamage[/p][/*][*][p]Includes hitgroup in event data[/p][/*][/list][/*][*][p]Added hitgroup to OnPlayerDamage event data[/p][/*][*][p]Added CSDamageFlags.IGNORE_ARMOR[/p][/*][*][p]Added CSPlayerPawn.IsInputPressed[/p][/*][*][p]Added CSPlayerPawn.WasInputJustPressed[/p][/*][*][p]Added CSPlayerPawn.WasInputJustReleased[/p][/*][*][p]Added enum CSInputs[/p][/*][*][p]Fixed bug where CSDamageTypes was exported under the name CSDamageType[/p][/*][/list][p]\[ MISC ][/p][list][*][p]Map guides for de_ancient can now be used on de_ancient_night and vice versa.[/p][/*][/list]
Источник: Steam
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